

For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.In addition to the normal rules, the following rules apply to Blast weapons: Some weapons have ‘Blast’ listed in their profile’s abilities. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first). If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Different attacks made with such a weapon can be made using different profiles if you wish. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved.


This message was edited 1 time.If a model has more than one melee weapon, select which it will use before resolving any attacks. 40k is (presumably) a wargame, not a DnD style role playing game. Given the choices of following all rules or following no rules, I think most people would prefer to follow all rules. If you allow one rule to be ignored, you cannot remain logically consistent and non-hypocritical unless you allow ALL rules to be ignored. What is "common sense" is irrelevent to what the rules actually say. It's "common sense" that Space Marines should be more durable than Guardsman, but they aren't. It's "common sense" that Plasma Guns should not be scared of Blue Eldar at Night, but they are. It's "common sense" that a Lasgun should never be able to penetrate Terminator Armour, but it does 1/6th of the time.

It's "common sense" that my Flamer cannot hit an Ork Fighter-Bomber aircraft flying 15 kilometres up and travelling at Mach 69, but it still can. Still, if you are determined to follow RAW to the letter then it does not seem to be allowed.And down that road lies madness. I think it is common sense that anything affecting a boltgun would also affect a twin boltgun. Bilge Rat wrote: A twin boltgun is two boltguns taped together for all intents and purposes.
